Player Guide

A Game Boy puzzler where you clear a board of coloured marbles by flooding groups of touching same-colour blocks. Empty the grid, beat the timer, rack up a high score, and keep your run alive with a small in-game economy of bombs, paint, and undos.

Marbles² splash screen
Splash screen

The main menu

Main menu
Main menu

Five options, d-pad up/down to move the cursor, A or START to select:

The cursor remembers where you left it, so popping into HIGH SCORE or ABOUT and pressing B drops you back on the same menu item.

Game modes

NORMAL

NORMAL mode gameplay
NORMAL mode

FAST MODE

FAST mode gameplay
FAST mode

Side-by-side

Feature NORMAL FAST MODE
Grid 10 × 8 7 × 7
Block types 4 3
Bonus timer 30 s 10 s
Undo 3 per level (refillable)
Store
Lifeline
Seed display Revealed under bonus bar Revealed under bonus bar
High score Separate NORMAL leaderboard Separate FAST leaderboard

How to play

  1. Move the cursor with the d-pad (with auto-repeat if you hold).
  2. Press A over a block to flood-fill its connected group. If the group has 2 or more blocks, they all clear at once. A single isolated block is not clearable.
  3. Gravity drops the surviving blocks down into the empty space.
  4. Compaction then shifts whole empty columns to the left so there are no gaps.
  5. Score for a clear of n blocks is n × n. Bigger groups scale super-linearly — a 10-clear (100 pts) is worth more than two 5-clears (25 + 25 = 50).
  6. Level clear bonus: clearing the entire board with bonus timer still running gives +250 pts.

Pausing

Pause overlay
Pause menu

Press START at any time to pause. The bonus timer stops and the overlay offers:

The STORE (NORMAL only)

In-game store
Store

Open with SELECT during play, or from the PAUSE → STORE menu item, or via the NO MOVES LEFT lifeline.

While the store is open or an item is armed, the bonus timer is paused so you can think.

Items

Item 1st buy 2nd buy 3rd+ buys What it does
BOMB 100 pts 250 pts 500 pts Clear one single cell (ignores the "minimum group of 2" rule)
PAINT 250 pts 250 pts 250 pts Recolour one cell — great for connecting two almost-matching groups
SHAKE 500 pts 500 pts 500 pts Fisher-Yates reshuffle every remaining block on the board
UNDO 500 pts 500 pts 500 pts Refill one undo credit (capped at 3 held)

BOMB uses a three-tier price ramp per game: 100 pts for your first buy, 250 pts for the second, and 500 pts from the third onward.

The hint line at the bottom of the store shows A:BUY when you don't own any of the highlighted item, and A:USE when you have at least one in your inventory. Bought items with a nonzero count show an X N suffix (e.g. BOMB 500 X2 means you currently hold two bombs).

Unaffordable items are rendered dim. If you hold an item already, the row stays bright because the "USE" action is free.

Using armed items

When you buy or select BOMB or PAINT, the cursor changes to a thick frame to show you're "armed". Move with the d-pad to target a cell, then:

B at any time cancels an armed item. If cancelling leaves the board with no moves, the game ends — there's no infinite "arm and cancel" trick to stall out.

SHAKE

SHAKE is applied immediately — no targeting step. Every remaining block is scattered into a new random layout, the board settles with gravity+compaction, and play resumes. Useful when you're stuck but the board still has most of its blocks.

UNDO (refill)

UNDO doesn't trigger an undo directly — it refills one undo credit into your pool, up to the cap of 3 held. Press B on the board to actually spend a credit and rewind.

Seeds

Every board is generated from a 16-bit seed shown as #NNNN in lowercase hex. Same seed → same board (same level progression, same dealt bag order).

Seed revealed under the bonus bar
Seed on bonus bar

As the bonus timer drains right-to-left, the seed (#NNNN) is gradually revealed underneath it. Race the timer to deny your opponent a peek — at the start of a level, only the # prefix is visible; by the time the bar is empty, the full four-digit seed is on display.

Entering a seed manually

From the main menu, SET SEED opens a 4-digit hex entry screen. You pick NORMAL or FAST, type the seed, and press START to play. Useful for sharing boards with friends ("try #007A on NORMAL") or rerunning a run that went well.

Why seeds matter

High scores

High score table
High scores

Tips

Controls reference

Button Gameplay Menus
D-pad Move cursor / paint-cycle colour Move cursor
A Clear group / use armed item Select
B Undo (NORMAL) / cancel armed Back
START Pause menu Select (on main menu)
SELECT Open STORE (NORMAL) Cycle cursor down (on pause)

Marbles² is a Game Boy port of a Palm Pilot game originally written in 2002. Fonts by DamienG. Written by Remy Sharp — more at retrobyrem.uk.